CSUN16 was a record year for the number of game related sessions, but CSUN17 has upped the game again.
Full details:
Wednesday, March 1, 2017 – 10:00 AM
Seaport Ballroom C-Amazon, 2nd Floor, Seaport Tower
Amazon: Products, Presentations, and Play Sessions
Peter Korn & Ryan French, Amazon
An overview of how you can connect with Amazon at CSUN to learn about Alexa, Fire TV, Kindle, Amazon Video, Education, Games, and more.
Wednesday, March 1, 2017 – 3:20 PM
Balboa AB, 2nd Floor, Seaport Tower
Using Quorum’s Physics Engine to Make Accessible Games, Accessibly
Sina Bahram, Prime Access Consulting
Andreas Stefik, University of Nevada, Las Vegas
Quorum now supports physics and has an accessible visual editor. This enables students with disabilities to create engaging, complex, and accessible games, accessibly.
Wednesday, March 1, 2017 – 3:20 PM
Old Town AB, 2nd Floor, Seaport Tower
A Study on Finding Virtual Items by Foot Through AR Shogi Game
Yoshinari Kameda, University of Tsukuba
Our system tells what are there when visually impaired person find the button by foot, 30 buttons prepared in 5 by 6 meter area.
Wednesday, March 1, 2017 – 4:20 PM
Ocean Beach, 3rd Floor, Between Harbor and Seaport Towers
Experience Report of Blind Gamer to Develop the Accessible Action RPG
Takahiro Miura, Institute of Gerontology, The University of Tokyo
This report describes the sequence of events that a blind gamer developed and improved an accessible action RPG that visually impaired persons can play.
Thursday, March 2, 2017 – 1:20 PM
Old Town AB, 2nd Floor, Seaport Tower
How the BBC is Changing Games Testing Through Accessibility
Hannah Bunce, BBC
This talk will cover how and why the BBC Childrens Games team has changed games accessibility testing, and how these changes have been implemented.
Friday, March 3, 2017 – 10:00 AM
Seaport Ballroom A-SSB Bart, 2nd Floor, Seaport Tower
Pew! Pew! Pew! We Wanna Play, Too. Making Games Accessible
Mark Barlet, AbleGamers Foundation
Jessie Hall, SSB BART Group
From AAA titles to indie studio releases, look at game companies doing accessibility right. Delve into best practices, relevant legislation, and trends in the industry.
Friday, March 3, 2017 – 11:00 AM
Old Town AB, 2nd Floor, Seaport Tower
Raising the Bar – 2016’s Game Accessibility Advancements
Ian Hamilton, independent
Accessibility in game development is advancing at an ever quickening pace, 2016 being no exception. This session will share highlights of the past year’s progress.
Friday, March 3rd, 12pm
Venue TBC
Game Accessibility Social
Meetup for people interested in accessibility in gaming. The venue will be close to the Hyatt. They’ll be rearranging a room for a specific number of people though, so if you’re interested in coming and haven’t yet let me know please drop me a line on i_h@hotmail.com to make sure they’re keeping a space for you.
Friday, March 3, 2017 – 2:20 PM
Seaport Ballroom C-Amazon, 2nd Floor, Seaport Tower
Twitch, an Amazon Company, Making Gaming More Accessible and Inclusive
Sharmeen Browarek, Twitch
Learn how we are building accessibility support into Twitch, with first-hand presentations from our users on how to make gaming a more inclusive environment.