A printed version of this list will be available at GAConf and from the GDC IGDA booth.
Monday March 19th, Children’s Creativity Museum
( not part of GDC )
A day of talks and networking exploring accessibility for gamers with disabilities, with evening social
Monday March 19th, 2.10pm – 2.40pm, North Hall room 25
Andrew Eiche & Cy Wise, Owlchemy Labs
Understand the the various impairments that can make it more difficult for people to play VR as well as some key design considerations to help make your own VR experiences more accessible
Monday March 19, 3:00pm – 3:30pm, West Hall room 2014
Henry Bawden, Columbus State Community College
Success stories, and a methodology for you to use. You will learn to overcome challenges, while helping to utilize the amazing and unique strengths students with disabilities can bring to your programs.
Monday March 19, 4:40pm – 5:10pm, West Hall Room 2001
Karen Stevens, EA Sports
Learn how those with visual impairments are already playing triple-A titles, and find out how the UX community can reach out and improve their experiences.
Monday March 19, 4:40pm – 5:10pm, North Hall room 24
Lori Landay, Berklee College of Music
Lessons learned from designing immersive tools for music students on the autism spectrum, highlighting aspects of good design that are valuable for any designer
Tuesday March 20th, Contemporary Jewish Museum
Connect & network with other game creators, developers, writers, artists, and more who are striving to make gaming a more accessible medium
Wednesday March 21, 9:30am – 10:30am, West Hall room 2014
Tara Voelker, Mixer & Brannon Zahand, 343 Industries
The value of a dedicated inclusive technologies space, how the lab was launched, what went right (and not quite right) during the first 6 months of operation, and detailed tips and tricks for setting up your own accessibility-centric space
Wednesday March 21, 11:00am – 12:00pm, South Hall room 104
Suzanne Freyjadis, SHIFT Game Education & IGDA Game Education SIG
Join this roundtable to discuss critical updates to game development curricula, including new topic categories such as AV/VR as well as a focus on accessibility.
Wednesday March 21, 2:00pm – 3:00pm, West Hall room 3006
Mark Barlet, The AbleGamers Charity & Sam Joehl, Level Access
Attendees will understand the challenges of designing non-visual interfaces, and acquire techniques for presenting visual information non-visually so that blind and visually-impaired audiences can be included in gameplay
Wednesday March 21, 3:30pm – 4:30pm, South Hall room 104
Thomas Westin, Stockholm University & IGDA Game Accessibility SIG
Come along for chat with peers, led by the IGDA Game Accessibility SIG, about everything from new platform functionality to impact of legislation, as well as general challenges and recent advances in making games more accessible to gamers with disabilities.
Wednesday March 21, 5:00pm – 6:00pm, West Hall room 2000
Tara Voelker, Microsoft; Cherry Thompson, independent; Jason Canam, Household games; Ian Hamilton, independent; David Tisserand, Ubisoft
Panel from a wide cross section of industry – platform, AAA, indie, specialist, gamer – discussing recent advancements, the issues facing developers today, and directions to take in future
Friday March 23, 11:30am – 12:00pm, West Hall room 2002
Bill Curtis-Davidson, Level Access & Mark Barlet, The AbleGamers Charity
Understand what your responsibilities are as a game maker under CVAA and FCC regulations