Game accessibility at GDC 2018

A record number of accessibility sessions and events are taking place over the course of GDC week this year, both at the conference itself and at other fringe events.

A printed version of this list will be available at GAConf and from the GDC IGDA booth.

Monday March 19th, Children’s Creativity Museum


( not part of GDC )

A day of talks and networking exploring accessibility for gamers with disabilities, with evening social

Monday March 19th, 2.10pm – 2.40pm, North Hall room 25

Andrew Eiche & Cy Wise, Owlchemy Labs

Understand the the various impairments that can make it more difficult for people to play VR as well as some key design considerations to help make your own VR experiences more accessible

Monday March 19, 3:00pm – 3:30pm, West Hall room 2014

Henry Bawden, Columbus State Community College

Success stories, and a methodology for you to use. You will learn to overcome challenges, while helping to utilize the amazing and unique strengths students with disabilities can bring to your programs.

Monday March 19, 4:40pm – 5:10pm, West Hall Room 2001

Karen Stevens, EA Sports

Learn how those with visual impairments are already playing triple-A titles, and find out how the UX community can reach out and improve their experiences.

Monday March 19, 4:40pm – 5:10pm, North Hall room 24

Lori Landay, Berklee College of Music

Lessons learned from designing immersive tools for music students on the autism spectrum, highlighting aspects of good design that are valuable for any designer

Tuesday March 20th, Contemporary Jewish Museum

Microsoft Gaming & Disability Community Reception

Connect & network with other game creators, developers, writers, artists, and more who are striving to make gaming a more accessible medium

Wednesday March 21, 9:30am – 10:30am, West Hall room 2014

Tara Voelker, Mixer & Brannon Zahand, 343 Industries

The value of a dedicated inclusive technologies space, how the lab was launched, what went right (and not quite right) during the first 6 months of operation, and detailed tips and tricks for setting up your own accessibility-centric space

Wednesday March 21, 11:00am – 12:00pm, South Hall room 104

Suzanne Freyjadis, SHIFT Game Education & IGDA Game Education SIG

Join this roundtable to discuss critical updates to game development curricula, including new topic categories such as AV/VR as well as a focus on accessibility.

Wednesday March 21, 2:00pm – 3:00pm, West Hall room 3006

Mark Barlet, The AbleGamers Charity & Sam Joehl, Level Access

Attendees will understand the challenges of designing non-visual interfaces, and acquire techniques for presenting visual information non-visually so that blind and visually-impaired audiences can be included in gameplay

Wednesday March 21, 3:30pm – 4:30pm, South Hall room 104

Thomas Westin, Stockholm University & IGDA Game Accessibility SIG

Come along for chat with peers, led by the IGDA Game Accessibility SIG, about everything from new platform functionality to impact of legislation, as well as general challenges and recent advances in making games more accessible to gamers with disabilities.

Wednesday March 21, 5:00pm – 6:00pm, West Hall room 2000

Tara Voelker, Microsoft; Cherry Thompson, independent; Jason Canam, Household games; Ian Hamilton, independent; David Tisserand, Ubisoft

Panel from a wide cross section of industry – platform, AAA, indie, specialist, gamer – discussing recent advancements, the issues facing developers today, and directions to take in future

Friday March 23, 11:30am – 12:00pm, West Hall room 2002

Bill Curtis-Davidson, Level Access & Mark Barlet, The AbleGamers Charity

Understand what your responsibilities are as a game maker under CVAA and FCC regulations




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