GDC16 was a bumper year for accessibility, with a wide range of topics covered and record attendance across the various accessibility sessions.
Next up is CSUN16, which again is looking like a record breaking year. Continue Reading →
GDC16 was a bumper year for accessibility, with a wide range of topics covered and record attendance across the various accessibility sessions.
Next up is CSUN16, which again is looking like a record breaking year. Continue Reading →
As an accessibility expert Ian's proven himself to be a highly informed, proactive and trusted practitioner. He has a comprehensive understanding of the range and complexity of the disability landscape, is able to differentiate the needs of specific user groups and to meet those needs with appropriate solutions. He also informs and educates other team members (including me!) along the way
Game accessibility specialist with a 19 year background in raising the bar for inclusion of disabled players, though advocacy and awareness raising – writing, speaking, organising events, community building – and consulting, working with studios from the smallest indies to the largest AAAs, with publishers, platforms, industry and government bodies.