GDC16 was a bumper year for accessibility, with a wide range of topics covered and record attendance across the various accessibility sessions.
Next up is CSUN16, which again is looking like a record breaking year. Continue Reading →
GDC16 was a bumper year for accessibility, with a wide range of topics covered and record attendance across the various accessibility sessions.
Next up is CSUN16, which again is looking like a record breaking year. Continue Reading →
Game accessibility specialist with a 19 year background in raising the bar for inclusion of disabled players, though advocacy and awareness raising – writing, speaking, organising events, community building – and consulting, working with studios from the smallest indies to the largest AAAs, with publishers, platforms, industry and government bodies.
