Thursday March 22 10:00 AM, Old Town AB, 2nd Floor, Seaport Tower
More Video Games: An AAC User’s Narrative
Catherine Lipson, North Coast School of Education
During conversation with an adult partner, a young AAC user describes favorite games and explains how sharing his game knowledge connects him to his friends.
Thursday March 22 2018 11:00 AM, Seaport Ballroom A-Level Access, 2nd Floor, Seaport Tower
Jessie Haugh & AJ Ryan, Level Access
Expand the market reach of your video games and the social circles of gamers with disabilities. Learn best practices & see accessible gaming in action.
Thursday March 22 3:20 PM, Gaslamp CD, 2nd Floor, Seaport Tower
Ted Gies, Elsevier
We redesigned the medical terminology e course Medical Millionaire to be accessible. Separately we created a game format to crowdsource accessibility reviews using a guild.
Thursday March 22 3:20 PM PST, Mission Beach C, 3rd Floor, Between Harbor and Seaport Towers
Michelle Meade, University of Michigan
Describes the development of SCI Hard – a serious came created to enhance self-management skills among adolescents and young adults with spinal cord dysfunction.
Friday March 23 10:00 AM, Old Town AB, 2nd Floor, Seaport Tower
Ian Hamilton, IHDC
The pace of change in the games industry continues to accelerate. This session highlights progress at all levels of the industry, including significant firsts.
Friday March 23 11:40am, location TBC
Game accessibility mixer
Lunch to connect & network with others interested in or working towards greater accessibility in the games industry. Contact ian@ian-hamilton.com / https://twitter.com/ianhamilton_ for more details.
Friday March 23 1:20 PM, Seaport Ballroom H-Microsoft, 2nd Floor, Seaport Tower
Bryce Johnson, Xbox
Xbox will demonstrate our accessible technologies, reference our research, and share our point-of-view on how we design our interfaces & games to be inclusive.