Accessibility in jams #1: accessibility themed jams and competitions

Taking disabled gamers into account in the context of a contest or a 24/48 hour game jam or hack event can be a daunting prospect, with many different angles that can be taken. I have recently used a common set of starting points as the basis for a few accessibility related events, so I’m sharing it here in case it’s useful for anyone else who is taking on something similar.

Continue Reading →