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A History of Game Accessibility Guidelines

This article is a follow up to a recent twitter chat, sharing a timeline of the development of accessibility resources.

This timeline is non-exhaustive, there will no doubt be things that I’ve missed or am not aware of, and there are a few internal sets of guidelines that can’t be shared publicly too.

But hopefully it will be an interesting read, and give a sense of where we have come from, how knowledge and resources have grown, evolved, built upon one another, and how many passionate people from all across the industry have helped to push the field forward.

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Game accessibility at GDC 2021

There are a number of accessibility related sessions taking place over the course of GDC this year, both at the main conference itself and at the summits. Here’s a handy list! All times are in PST.

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GAAD2021 quotes

A few my favourite quote from Global Accessibility Awareness Day 2021.

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Games industry & GAAD2021

Global Accessibility Awareness Day is event that takes place on the third Thursday of every May, with the goal of raising awareness about digital accessibility. Every successive year the games industry has been embracing it to ever greater levels.

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Gamer response to TLOU2’s accessibility

The Last Of Us 2 is a landmark moment for game accessibility, with a wide swathe of considerations ranging from audio cues and navigation assistance for blind gamers to directional subtitles, from high contrast modes to automated camera movement for one stick play.

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Games industry & GAAD2020

Global Accessibility Awareness Day is event that takes place on the third Thursday of every May, with the goal of raising awareness about digital accessibility. Every successive year the games industry has been embracing it to ever greater levels.

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Prioritising Accessibility Considerations

A common question around accessibility is where to start. What to concentrate on if you’re late in development, have limited resources, aren’t familiar with the topic. I’ve often seen developers paralysed by this, wanting to do good work but overwhelmed by the possibilities and worry of getting it wrong. 

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Game accessibility at GDC 2020

No GAconf this time around as it has shifted to September in Seattle, but there are still loads of great accessibility happenings over the course of GDC week.

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Game accessibility quotes of 2019

2019 was a year of huge change in the accessibility field, with progress across every corner of the industry – post on that coming soon. But public discourse was dominated by just a few topics – text size, difficulty options (and off the back of that how accessibility relates to creative vision), and subtitling.

Below are a few things gamers and developers have said over the year that stood out for me, covering those topics but also some others too. It’s a long page, but an easy read. Some of these quotes are inspiring, some are thought provoking, some have practical advice – and some are a wake-up call.

It’s also a handy list of awesome people to follow on twitter!

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Games industry & GAAD2019

Global Accessibility Awareness Day is event that takes place on the third Thursday of every May, with the goal of raising awareness about digital accessibility. Every year the games industry has been embracing it to ever greater levels.

Continue Reading →