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Game accessibility at GDC 2017

A nice selection of sessions and events are taking place over the course of GDC week this year, both at the conference itself and at other fringe events.

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Game accessibility at CSUN17

CSUN16 was a record year for the number of game related sessions, but CSUN17 has upped the game again.

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Game accessibility quotes of 2016

2016 has been a momentous year for accessibility. Not just in the advancements that have been made, but also important because of the things that have been said, and the people who have been saying them. This post is a compilation of some of my favourite accessibility quotes from the year.

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VR & accessibility

Virtual reality brings some fantastic opportunities for people with disabilities. New experiences, therapeutic benefits, even accessibility for people who have better head control than hand control. But it also brings considerable new barriers, with great potential to lock people out from these benefits.

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An exciting month in accessibility

Accessibility in gaming is never a dull field to be working in, the pace of change is ever accelerating. So often I find myself thinking what an incredible month it has been, topping anything that has gone before. The past month – mid May to mid June – has been no exception.
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GAAD quotes

Through the course of this year’s Global Accessibility Awareness Day there were all kinds of great things said about accessibility in gaming. These are a few of my favourites. Continue Reading →

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Global Accessibility Awareness Day

May 19th’s Global Accessibility Awareness Day is an an annual event ‘to get people talking, thinking and learning about digital accessibility and users with different disabilities’. It runs across all industries, and this year saw a big increase in the game industry’s involvement. Continue Reading →

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GDC16′s accessibility sessions

This year’s GDC Vault (video archive from the Game Developers Conference in San Francisco) is now up, meaning that recordings of several of the accessibility talks are now freely available online. Continue Reading →

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Game accessibility at CSUN

GDC16 was a bumper year for accessibility, with a wide range of topics covered and record attendance across the various accessibility sessions.

Next up is CSUN16, which again is looking like a record breaking year. Continue Reading →

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Accessibility for motor-impaired gamers in iOS9

iOS9 introduces an accessibility feature called ‘switch recipes’, which overnight make thousands of existing games more accessible to profoundly motor impaired gamers. Continue Reading →