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Games industry & GAAD2019

Global Accessibility Awareness Day is event that takes place on the third Thursday of every May, with the goal of raising awareness about digital accessibility. Every year the games industry has been embracing it to ever greater levels.

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Game accessibility at CSUN 2019

Only a few game related sessions at CSUN this year, though some great material being covered –

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2018’s Accessibility Advances

Every year the pace of chance accelerates. 2017 saw advances on a scale never before seen, and 2018 trumped that by considerable margin. I hope this post will share a sense of that change, of where the industry is currently at, and where it will be heading in future.

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Game accessibility at GDC 2019

Yet another record breaking year for the number of accessibility sessions and events that are taking place over the course of GDC week this year, both at the conference itself and at other fringe events.

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Game accessibility quotes of 2018

2018 was a vintage year for inclusion of gamers with disabilities, with all kinds of lovely firsts.

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Accessibility at Develop 2018

This year Develop made a specific call for submissions on accessibility and inclusion. The result of that is a record breaking year for Develop, a huge increase in the amount of disability related sessions, covering a wide range of topics.

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Favourite game accessibility quotes of 2017

2017 was yet another bumper year for accessibility, with ever more people saying all kinds of inspiring and thought provoking things about accessibility.

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Game accessibility at CSUN 2018

2018 is again seeing a nice range of game related talks at CSUN, from how-to to case studies to news updates.

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Game accessibility at GDC 2018

A record number of accessibility sessions and events are taking place over the course of GDC week this year, both at the conference itself and at other fringe events.

Continue Reading →

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Global Accessibility Awareness Day 2017

Global Accessibility Awareness Day is an event that takes place in May every year, a day aimed at getting people talking, thinking and learning about digital accessibility.

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