Accessibility for blind gamers has been a difficult area for the games industry. And under-served audience who want content, developers who want to offer it, yet often an unnecessary technical barrier between. That is finally starting to change.
2016 has been a momentous year for accessibility. Not just in the advancements that have been made, but also important because of the things that have been said, and the people who have been saying them. This post is a compilation of some of my favourite accessibility quotes from the year.
Virtual reality brings some fantastic opportunities for people with disabilities. New experiences, therapeutic benefits, even accessibility for people who have better head control than hand control. But it also brings considerable new barriers, with great potential to lock people out from these benefits.