The Last Of Us 2 is a landmark moment for game accessibility, with a wide swathe of considerations ranging from audio cues and navigation assistance for blind gamers to directional subtitles, from high contrast modes to automated camera movement for one stick play.
Games industry & GAAD2020
Global Accessibility Awareness Day is event that takes place on the third Thursday of every May, with the goal of raising awareness about digital accessibility. Every successive year the games industry has been embracing it to ever greater levels.
Prioritising Accessibility Considerations
Game accessibility at GDC 2020
Game accessibility quotes of 2019
2019 was a year of huge change in the accessibility field, with progress across every corner of the industry – post on that coming soon. But public discourse was dominated by just a few topics – text size, difficulty options (and off the back of that how accessibility relates to creative vision), and subtitling.
Below are a few things gamers and developers have said over the year that stood out for me, covering those topics but also some others too. It’s a long page, but an easy read. Some of these quotes are inspiring, some are thought provoking, some have practical advice – and some are a wake-up call.
It’s also a handy list of awesome people to follow on twitter!
Games industry & GAAD2019
Global Accessibility Awareness Day is event that takes place on the third Thursday of every May, with the goal of raising awareness about digital accessibility. Every year the games industry has been embracing it to ever greater levels.
Game accessibility at CSUN 2019
2018’s Accessibility Advances
Every year the pace of chance accelerates. 2017 saw advances on a scale never before seen, and 2018 trumped that by considerable margin. I hope this post will share a sense of that change, of where the industry is currently at, and where it will be heading in future.
Game accessibility at GDC 2019
Game accessibility quotes of 2018
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