0

Gamer response to TLOU2’s accessibility

The Last Of Us 2 is a landmark moment for game accessibility, with a wide swathe of considerations ranging from audio cues and navigation assistance for blind gamers to directional subtitles, from high contrast modes to automated camera movement for one stick play.

Continue Reading →

0

Games industry & GAAD2020

Global Accessibility Awareness Day is event that takes place on the third Thursday of every May, with the goal of raising awareness about digital accessibility. Every successive year the games industry has been embracing it to ever greater levels.

Continue Reading →

0

Prioritising Accessibility Considerations

A common question around accessibility is where to start. What to concentrate on if you’re late in development, have limited resources, aren’t familiar with the topic. I’ve often seen developers paralysed by this, wanting to do good work but overwhelmed by the possibilities and worry of getting it wrong. 

Continue Reading →

0

Game accessibility at GDC 2020

No GAconf this time around as it has shifted to September in Seattle, but there are still loads of great accessibility happenings over the course of GDC week.

Continue Reading →

0

Game accessibility quotes of 2019

2019 was a year of huge change in the accessibility field, with progress across every corner of the industry – post on that coming soon. But public discourse was dominated by just a few topics – text size, difficulty options (and off the back of that how accessibility relates to creative vision), and subtitling.

Below are a few things gamers and developers have said over the year that stood out for me, covering those topics but also some others too. It’s a long page, but an easy read. Some of these quotes are inspiring, some are thought provoking, some have practical advice – and some are a wake-up call.

It’s also a handy list of awesome people to follow on twitter!

Continue Reading →

0

Games industry & GAAD2019

Global Accessibility Awareness Day is event that takes place on the third Thursday of every May, with the goal of raising awareness about digital accessibility. Every year the games industry has been embracing it to ever greater levels.

Continue Reading →

0

Game accessibility at CSUN 2019

Only a few game related sessions at CSUN this year, though some great material being covered –

Continue Reading →

0

2018’s Accessibility Advances

Every year the pace of chance accelerates. 2017 saw advances on a scale never before seen, and 2018 trumped that by considerable margin. I hope this post will share a sense of that change, of where the industry is currently at, and where it will be heading in future.

Continue Reading →

0

Game accessibility at GDC 2019

Yet another record breaking year for the number of accessibility sessions and events that are taking place over the course of GDC week this year, both at the conference itself and at other fringe events.

Continue Reading →

0

Game accessibility quotes of 2018

2018 was a vintage year for inclusion of gamers with disabilities, with all kinds of lovely firsts.

Continue Reading →