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Game accessibility at GDC 2017

A nice selection of sessions and events are taking place over the course of GDC week this year, both at the conference itself and at other fringe events.

A printed version of this list will be available at GAConf and from the GDC IGDA booth:


Monday Feb 27th, Mission Bay Conference Centre

#GAConf

( not part of GDC )

A day of talks and networking exploring accessibility for gamers with disabilities, with evening social


Tuesday Feb 28th, Mission Bay Conference Centre

#gamesUR

( not part of GDC )

User research conference, includes a session on designing for low vision, and accessibility Q&A


Tuesday Feb 28th, 1.20pm – 1.50pm, North Hall room 135

Sources of Inspiration for Approaching Accessibility in VR

Hannah Gillis & Ben Peck, Lucasfilm ILMxLAB

Novel challenges for accessibility in VR are discussed, using the demonstration of ‘Trials on Tatooine’


Wednesday Mar 1st, 9.30am – 10.30am, West Hall room 3020

‘Evolve’: An Adventure in Accessibility Retro-Fitting

Tara Voelker, Gaikai

The challenges encountered through retrofitting, and how considering accessibility made ‘Evolve Stage 2’ better for all players.


Wednesday Mar 1st, 12.00pm – 12.30pm, West Hall room 3020

Improving Games Accessibility In Children’s Games Through QA

Hannah Bunce, BBC

Practicalities, pros and cons of embedding in QA teams, and how it fits into the wider pipeline


Wednesday Mar 1st, 3.30pm – 4.30pm, North Hall room 111

IGDA GA-SIG Roundtable

Ian Hamilton, independent

Discussion of the SIG’s progress over the past year and what actions to take for the next, focussing on education


Wednesday Mar 1st, 5.00pm – 6.00pm, West Hall room 3020

Raising the Bar: 2016’s Accessibility Advancements

Ian Hamilton, independent

Highlights of why 2016 was the best year yet for accessibility in game development


Thursday, 12.45pm – 1.45pm, West Hall room 2009

Reaching More Gamers Through Xbox Accessibility Features on Xbox One and PC

Evelyn Thomas, Xbox

See demonstrations of platform level accessibility functionality and learn how to use accessibility APIs


Thursday, 2.00pm – 2.30pm, West Hall Room 3020

Game Accessibility: Practical Visual Fixes from EA’s ‘Madden NFL’ Franchise

Karen Stevens, EA Sports

Covers several of the visual accessibility settings in Madden NFL 17; big wins on a small budget

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