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Screenreaders and game engines

Information for engine developers, game developers and blind gamers on the current state of screenreader accessibility in gaming
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Accessibility highlights from Global Game Jam 2014

2014’s Global Game Jam event again saw the inclusion of an accessibility diversifier, resulting in a record breaking 169 games that took the needs of gamers with disabilities into account.
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Accessibility in jams #2: basic guidance in jams of any theme

Following on from the previous post about jams that have a specific accessibility theme, there’s also the other side to it – basic accessibility guidance in jams and competitions that do not have it as a specific theme.
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Accessibility in jams #1: accessibility themed jams and competitions

Taking disabled gamers into account in the context of a contest or a 24/48 hour game jam or hack event can be a daunting prospect, with many different angles that can be taken. I have recently used a common set of starting points as the basis for a few accessibility related events, so I’m sharing it here in case it’s useful for anyone else who is taking on something similar.

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An interview with Game Accessibility Guidelines

In the future this blog will host articles on various topics relating to game accessibility, but until then to kick things off I’m posting an interview I did with BeefJack about the Game Accessibility Guidelines project when it launched back in September 2012.

They asked some really great questions covering attitudes and ideas from the angles of both gamers and developers, so I’ve republished a few of them here.

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