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Game accessibility at CSUN

GDC16 was a bumper year for accessibility, with a wide range of topics covered and record attendance across the various accessibility sessions.

Next up is CSUN16, which again is looking like a record breaking year. Continue Reading →

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Accessibility for motor-impaired gamers in iOS9

iOS9 introduces an accessibility feature called ‘switch recipes’, which overnight make thousands of existing games more accessible to profoundly motor impaired gamers. Continue Reading →

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How to do subtitles well – basics and good practices

How subtitles are presented, both visually and structurally, can have a significant impact on a player’s enjoyment of a game. The difference between a good and bad experience is usually down to the same few easily fixable issues. Continue Reading →

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Ways to further accessibility in the games industry

Since I first took an interest in the field I’ve had, as most people working in advocacy do, a mental checklist of the various things that would make a difference. Every sector of the industry has a part to play, so I’m sharing here as a way to spread some ideas to anyone else who has an interest in accessibility advocacy in the games industry.
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Screenreaders and game engines

Information for engine developers, game developers and blind gamers on the current state of screenreader accessibility in gaming
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Accessibility highlights from Global Game Jam 2014

2014′s Global Game Jam event again saw the inclusion of an accessibility diversifier, resulting in a record breaking 169 games that took the needs of gamers with disabilities into account.
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Accessibility in jams #2: basic guidance in jams of any theme

Following on from the previous post about jams that have a specific accessibility theme, there’s also the other side to it – basic accessibility guidance in jams and competitions that do not have it as a specific theme.
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Accessibility in jams #1: accessibility themed jams and competitions

Taking disabled gamers into account in the context of a contest or a 24/48 hour game jam or hack event can be a daunting prospect, with many different angles that can be taken. I have recently used a common set of starting points as the basis for a few accessibility related events, so I’m sharing it here in case it’s useful for anyone else who is taking on something similar.

Continue Reading →