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Accessibility for motor-impaired gamers in iOS9

iOS9 introduces an accessibility feature called ‘switch recipes’, which overnight make thousands of existing games more accessible to profoundly motor impaired gamers. Continue Reading →

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How to do subtitles well – basics and good practices

How subtitles are presented, both visually and structurally, can have a significant impact on a player’s enjoyment of a game. The difference between a good and bad experience is usually down to the same few easily fixable issues. Continue Reading →

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Ways to further accessibility in the games industry

Since I first took an interest in the field I’ve had, as most people working in advocacy do, a mental checklist of the various things that would make a difference. Every sector of the industry has a part to play, so I’m sharing here as a way to spread some ideas to anyone else who has an interest in accessibility advocacy in the games industry.
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Screenreaders and game engines

Information for engine developers, game developers and blind gamers on the current state of screenreader accessibility in gaming
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Accessibility highlights from Global Game Jam 2014

2014′s Global Game Jam event again saw the inclusion of an accessibility diversifier, resulting in a record breaking 169 games that took the needs of gamers with disabilities into account.
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Accessibility in jams #2: basic guidance in jams of any theme

Following on from the previous post about jams that have a specific accessibility theme, there’s also the other side to it – basic accessibility guidance in jams and competitions that do not have it as a specific theme.
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Accessibility in jams #1: accessibility themed jams and competitions

Taking disabled gamers into account in the context of a contest or a 24/48 hour game jam or hack event can be a daunting prospect, with many different angles that can be taken. I have recently used a common set of starting points as the basis for a few accessibility related events, so I’m sharing it here in case it’s useful for anyone else who is taking on something similar.

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An interview with Game Accessibility Guidelines

In the future this blog will host articles on various topics relating to game accessibility, but until then to kick things off I’m posting an interview I did with BeefJack about the Game Accessibility Guidelines project when it launched back in September 2012.

They asked some really great questions covering attitudes and ideas from the angles of both gamers and developers, so I’ve republished a few of them here.

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