0

Game accessibility at CSUN 2019

Only a few game related sessions at CSUN this year, though some great material being covered –

Continue Reading →

0

2018’s Accessibility Advances

Every year the pace of chance accelerates. 2017 saw advances on a scale never before seen, and 2018 trumped that by considerable margin. I hope this post will share a sense of that change, of where the industry is currently at, and where it will be heading in future.

Continue Reading →

0

Game accessibility at GDC 2019

Yet another record breaking year for the number of accessibility sessions and events that are taking place over the course of GDC week this year, both at the conference itself and at other fringe events.

Continue Reading →

0

Game accessibility quotes of 2018

2018 was a vintage year for inclusion of gamers with disabilities, with all kinds of lovely firsts.

Continue Reading →

0

Accessibility at Develop 2018

This year Develop made a specific call for submissions on accessibility and inclusion. The result of that is a record breaking year for Develop, a huge increase in the amount of disability related sessions, covering a wide range of topics.

Continue Reading →

0

Favourite game accessibility quotes of 2017

2017 was yet another bumper year for accessibility, with ever more people saying all kinds of inspiring and thought provoking things about accessibility.

Continue Reading →

0

Game accessibility at CSUN 2018

2018 is again seeing a nice range of game related talks at CSUN, from how-to to case studies to news updates.

Continue Reading →

0

Game accessibility at GDC 2018

A record number of accessibility sessions and events are taking place over the course of GDC week this year, both at the conference itself and at other fringe events.

Continue Reading →

0

Global Accessibility Awareness Day 2017

Global Accessibility Awareness Day is an event that takes place in May every year, a day aimed at getting people talking, thinking and learning about digital accessibility.

Continue Reading →

0

The rapidly changing landscape of accessibility for blind gamers

May 18th is Global Accessibility Awareness Day (#GAAD), so as part of that I’d like to shed a little light on some recent advances in the field of accessibility for blind gamers.

Accessibility for blind gamers has been a difficult area for the games industry. And under-served audience who want content, developers who want to offer it, yet often an unnecessary technical barrier between. That is finally starting to change.

Continue Reading →